Reflex testing arcade game for GBJAM 5

About the game:

It's pretty straight forward. You use arrow keys to slice your targets. Get as many points as possible; I challenge you to reach more than 30 points! (I can't get much further than 21 myself...)

I quickly botched up a HTML5 version since the original .exe won't run on HTML5 (due to including Gamemaker physics.) I recommend checking out the downloadable .exe file if you're running Windows; thanks!

About the author:

Hi, I'm Lemth. I recently started creating games after the September 2016 Humble Bundle sale for Game Maker Studio. This is my first fully functioning game which I created specifically for the GBJAM 5 using all my current knowledge.

Words of thanks:

Thank you to /u/GMLWaffle on Reddit for the idea to work particle physics. (they are NOT in the HTML version above, but they are ONLY in the downloadable exe.)

Entire project about 8 hours of work.

Thank you to LittleRobotSoundFactory from Freesound for the great 8-bit sounds!

Don't forget to post your score in the comments!

Also check out my other GBJAM5 submission: T-SWAP!

More information

Published146 days ago
PlatformsWindows, HTML5
Tags2D, 8-bit, Arcade, Fast-Paced, gameboy, GBJam, gbjam5, gbjam-5, ggj15, Ninja
LicenseArtistic License 2.0
Asset licenseCreative Commons Zero v1.0 Universal
Average durationA few minutes


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Click download now to get access to the following files:

SlashMrM.exe 2 MB


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Nice! I too just got GMS from the humble bundle, and it looks like you've made some great progress! We still have a week left, though, so if you want to keep adding and tweaking there's plenty of time! I'll come back and rate towards the end. :)

Also, I have a prototype that uses physics and I put it up here on in HTML5 and it worked fine. Well, it worked about as well as the windows version. Is there a description somewhere about what they do and don't support with HTML5? I don't want to put a bunch of effort into something that's not supported.

Thanks for the kind words!

I'm actually not sure what works in HTML and what not. I suggest that you (unlinke what I did) test the different compounds of your game early on all targets (windows/Html/,,,)

Looking forward to your entry!

Kind of stopped tweaking this one and had a stab at another submission for this gamejam. I'm quite interested to hear what your thoughts are! Link over here: T-SWAP